The main reason these guys will come up is when you need to decide to whether you will take the Grot and/or the Squig (more on them later), as they are the more situationally useful of the operatives available. Your non-specialist option, comes with a Choppa and a Slugga, but otherwise has no special abilities. This makes them incredibly dangerous on the table, able to sneak around cover and get the drop on your operatives before you can take them out with shooting. Most importantly, they come with the team-wide ability Throat Slittas, which allows them to make a Charge Action while Concealed. They’re superior to their Compendium cousins in most respects: All of your Boyz hit on BS 4+ with their ranged attacks, while still sporting the Ork penchant for melee with WS 3+ to hit in combat. Kommandos mostly share a common profile of 10 wounds, 2 APL, and a 5+ save. Only Kommando Boy operatives may be taken more than once. Your remaining 9 Operatives are drawn from the following: The team is also perhaps one of the most pre-determined in what players can bring with a Kommando Nob being the obligatory leader option, and the only operative that comes with multiple weapon options, your choices being either a Power Klaw or a Big Choppa. Kommando Kill Teams fall into the grey area of, not-elite but not-horde, with 10 operatives. They lack a medic specialist and have no access to Group Activation 2 in their rosters but otherwise Kommandos have the tools to be capable in any match up. Minor – Kommandos really don’t have a ton of weaknesses There are only a few things Kommandos don’t have access to.Strong Specialists – As a big leap over the Compendium Greenskins almost every specialist on this team has strong and easy to use data-card abilities.While a majority of the team is best-suited for combat up close, players who underestimate the proficiency of the ranged specialists will be in for a shock. Balanced – This team hits hard in both melee and at range.Fantastic Ploys – Kommandos come with one of the strongest set of ploys available to a team with a couple ranking amongst the best in the game.In this article, we’re diving into these teams and talking about how to build them, how to play them, and how to beat them. Kommandos were, along with Veteran Guardsmen, the first teams released for the current edition of Kill Team in 2021, and despite a couple of nerfs have managed to stay more or less competitive through a host of more modern teams. Among the most kunning orks in the galaxy, Kommandos represent the most effective operatives the Orks can muster, teams of speshulist operatives who can make their way undetected through a battlefield and savage unsuspecting foes.
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